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Thursday, March 25, 2021

Project Update and Steam Sale

 NewRetail


Howdy!

We have just published the update 0.7.1, which brings many visual overhauls and gameplay enhancements. Especially the early levels and outdoors areas have received drastic improvements, as well as the later industrial maps.



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We've also completely overhauled the visuals of one of the basic monsters; Mole Mutants. They're the most plentiful of the foes found in game. They now resemble the kind of grisly horror feel that the game world should convey.

The outdoor areas of maps such as Raven Rock have received a huge update, with more grass, rocks and other detail meshes added in. The world now seems way more lively, and we've tried to keep the level of detail consistent across the levels.

The industrial maps such as the Corruption Plant now have signs, walkways and other visual details added to them. We've wanted to reinforce the lore of this near-our-world place, and its mundane vs. surreal aesthetic.



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Especially players who have played the earlier early access versions will notice an immediate difference. The game now has story and narrative points and light RPG mechanics, which were already added in the last major update. We've wanted to offer more value for the players beyond just the basic game.

Some players cried out about the harsh difficulty of our previous gameplay demo, so we also updated the demo to better represent what the retail game will offer. We now feel that the demo is on par with the retail experience, and gives a slice of gameplay, which is unique but accurate.



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Since we're in early access development, we're also building brand new stuff for the game. Above is a new hellish church location still in progress. There will be more challengeful maps added to Hardcore and Hell difficulties of the game. This will also entice players to play through the game multiple times.

In Kalaban we felt that there wasn't strong enough incentive for players to put more hours into the game beyond the initial playthrough. This is something that we've tackled with our current game. Enemy Remains is also more difficult, but we've tried to create a fair challenge for the players.


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We're currently participating in the Steam Remote Play Together event, and we're offering the game with an excellent 75% discount. If you still haven't acquired the game, now is the perfect chance to get into it.

Please share, play the game, and tell us your thoughts about these recent additions. We're always interested to hear feedback on the things being added, and what people would like to see next.




- Harri J.

Thursday, March 4, 2021

New Demo Available





Howdy! During the last few days we've been working on a new playable demo. It features all new maps, not found from the retail version or the previous demo.

This time we've taken special care to answer player feedback about the demo. Some players were confused about the more action-oriented demo that's was on offer. There was confusion about the demo not representing the retail game, visually or gameplay-wise, so we had to take action. 



The new maps have been built from the ground up to be story-oriented, and have the same level of quality as the retail maps. They will also offer a milder challenge compared to the previous demo, which many found to be way too difficult. Players were getting lost, and didn't know how to seek out the Thinker mutant nests and destroy them. This lead to many unwanted frustrations.

Recently added story bits and flavor points will be prominently presented in the new demo. There will be lots of small details to explore, which we found to be great for world-building and atmosphere. The overall story of Enemy Remains will be expanded through this new demo, offering new insight into the characters and the town the game is set in.


All three survival maps from the retail version will also be featured in the demo. Both the story campaign and the survival mode can be played solo or with a friend in couch co-op, just like the retail game. 

The new demo is now available on download at Steam, and in case you run into problems with Continue function from the menu, just hit New Game and start the experience anew. 





Download Enemy Remains - New Demo - Windows - Indie DB



- Harri J.

Watch 'Enemy Remains: Free Demo' Twitch video from Oneak

Sunday, February 28, 2021

Dev Diaries: Early Access Plans



Howdy!

It's been almost three weeks since our Early Access launch and we've been really happy about the positive feedback that we've received. Generally, all the players who have actually tried our new title have enjoyed it.

We have already released the first update 0.6.8 and are now working on a larger content update. There is no set release for that yet, but expect it to come online in the upcoming weeks. We're going to update some visuals of the maps, and also add some much wanted story flavor into the experience.





There are still some rough edges in some of the levels, small fixes to be done in the scripting or visual glitches, but these things are easy pickings. We have play-tested Enemy Remains far more than any previous title, maybe even combined! Lot of the obvious bugs were already fixed during the development.

Some players have also asked for light RPG mechanics to be added into the game. These might bring unseen balancing issues, and we would have to test them extensively before pushing them into the update. But it would definitely bring a lot to the gameplay if you could earn experience points, and make your player character faster, or have better accuracy or faster reloading.

One addition that we're definitely planning on adding are the Steam leaderboard scores, as we have talked about publicly on our Discord and with our players. We're still pondering if we're going to implement a visual survival leaderboard into the game itself.






We will also be splitting the current survival mode into Solo Survival and Co-op Survival, with the ability to choose between two players or one. We have others planned, such as a version of couch deathmatch and a competitive couch soccer mode, where you also compete against your friend.

We're still thinking about the inclusion of four player couch survival, since that would take a considerable amount of extra code and testing to implement. This is a chance for all the players to express their thoughts; what would you like to see expanded upon?





There will be a few more maps made for the story campaign too, which will be available for the Hardcore and Hell difficulties. These maps will be more challenging than the standard maps of course. We already have art assets prepared for some of them, and they will be using some themes that are already in the level design. Our environment artist is also working on new additions at the moment.

We would be really happy to include some story content into the existing game as well, and we're mainly thinking about in-game story points that you can discover and collect to read later.

Below you can see our work in progress system for examining these story points:

 


The world still needs a bit of fleshing out, and also an introduction animatic / story sequence might also be a nice addition to the campaign. Also the game could benefit from adding small scripted camera sequences into the levels.

Tell us what you think, and don't forget to review the game too!

- Harri J 

 

 

Wednesday, February 10, 2021

Enemy Remains: Is now available on Steam

 
 Enemy Remains: Is now available on Steam
 
Enemy Remains is a punishing continuation to Kalaban, offering a blend of intense top-down action and survival horror.Play the game solo or plug in a controller to hop in as a second player in couch co-op! Monsters and fiends won't stand a chance against two players working as one. But sudden death awaits the careless and brash explorer.
 
 

Sunday, January 31, 2021

Dev Diaries: Preview Demo




 Howdy! 

During the last two weeks we've been busy, not just with finishing Enemy Remains, the retail version but also the demo version of the game. I think even the fans who have played our pre-alpha test builds will be surprised of what we've created. 

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We're opting in to participate into the Steam festival, so we naturally have to have a demo version uploaded and ready too. The event will begin on February 3rd 2021, so we figured that we might as well make the demo public now.

The demo is not just a slice of the early maps seen in Enemy Remains, but three whole new levels created for this preview. The maps originally were left on the cutting room floor, as they did not fit the flow and style of the finished game's presentation. I've re-hauled them, given them a fresh coat of paint, and made sure the gameplay gels better with the retail maps, and I think the results are pretty good. 

Demo maps are a bit more open and featureless than the retail maps, which we have made sure pack a lot of detail. It was a whole lot of fun to make these more old school topdown shooter style like levels.





While we were creating this demo, we also experimented with volumetric fog inside Unity. These modifications to the lighting created some really amazing results, and they really do stand out. The downside is, that this method of lighting is a lot more hardware demanding than what's currently in the retail game. 

After the early access launch we might incorporate the volume fog into the retail game as well, but as an optional graphics setting. We hesitate to even make it part of "Ultra" quality graphics setting, because players usually hate stuff that's "invisible" to the graphics options and tied to some arbitrary level. 

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We originally planned on releasing Enemy Remains in late 2020, which I'm glad that we didn't. These extra two months have given us enough time to fix most of the rough edges and outright bugs. I've put special care into the controller controls, as they tend to be a bit tricky in co-op mode. 

We're using Unity, and the engine has a bad habit of switching joystick inputs between controller 1 and controller 2, which means that we have to register which controller slot is giving input and change the commands based on that. There's a whole lot of tuning to be done to make sure that these controller input is registered properly and results in a right action on-screen. 






What I'm personally looking forward to, is hearing player feedback at large on our game and world that we've created. I would be especially happy to expand the experience with more lore, story bits that you can collect (and would act as in-game collectables), and just refining the in-game worldbuilding. 

A lot of ideas have been incorporated into the game already, like the Manglers, who are not mutants or monsters, but demons. That's why they are immune to fire, and they also have a demonic shield protecting them for a limited time. 

Thinker mutants, the snake-like creatures, on the other hand spit projectiles and they do take damage from fire. And monsters like the giant tree spawn thingy are especially vulnerable to flamethrowers. 






The demo is now available on IndieDB, GameJolt and Steam to download and play. Go join the fun, and don't forget to leave feedback! 


Enemy Remains on Steam


- Harri J.