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Monday, May 18, 2020

Area 51 Defense: Update #11


This time we have a major update for all you soldiers. We have updated the game to fully support DirectX 11, and this version has been compiled with a newer version of the game development software we're using.

  • Bullet and projectile speeds have been revised.
  • Re-done the effects on the flamethrower.
  • Added burning effect for the enemies.
  • Added mouse wheel for weapon changing.
  • Added HUD icons to better highlight which weapon is selected.
  • Added a Wave pause menu, which tells you your current score and lets you continue or return to menu.
  • Added an enemy knock back effect when shot.
  • Added a naming feature for the level editor for ease-of-access.
Have a fun you all and enjoy these new additions!

Area 51 Defense - Get It Now from the Steam Store:
store.steampowered.com/app/1129720/Area_51_Defense

https://www.indiedb.com/members/alienseedgames/games

Friday, May 15, 2020

Friday Dev Diaries: Dreams of spring



Good Friday y'all! The spring is here, and summer is coming. Here in Finland the weather has been really strange lately. Week ago the sun was shining, and people were wearing shorts. This morning there was snow in Southern Finland.

There is this thing here called the "backwinter", which means that once all the snow from the winter has already melted in Finland, and you think that summer is finally coming, the weather decides to give us a full doze of hailstones and sleet. It's always a surprise and keeps people on their feet, especially folks that have to use a car daily.




Of course weather like this is perfect for game development if you don't have to leave your home. With all this social distancing it is important to take care of your mental and physical health though. For me, hiking and walking are some of the things that I enjoy doing, and I put in so many hours of screen time a day that a balance is kind of hard to achieve.

The only thing I'm really missing is seeing my friends freely, and being able to socialize normally. For a person who does a lot of monkish work with writing and game development I'm used to abnormal life style though.

When I need motivation for my work, I go for a walk, do some cooking or baking, or cleaning. Anything besides staring at a screen gives you new things to think about.





And speaking of game development; there is a lot that has happened with the Kalaban sequel project. It's taken huge leaps forward, and there are a ton of new features in the game now. I have programmed ten different weapons into the game, and finally pulled some of the maps together. Most of the work has been on gameplay, and there are lot of different bits and pieces but no full structure yet.

There are now deadly traps like mines, lasers and spinning wheels of blades in the levels. I've also added wooden crates containing random loot, and tons of other details. There is thunder, rain and environmental hazards like fire and glowing green fungus which hurt you. The game is really shaping up to be a real experience, with lots of fun things thrown in.

This time I've done things completely differently than in original Kalaban. Back then we started with story and scripting for it. Gameplay was programmed while working on the story structure and level design. And now gameplay has been first, and story will be implemented later on, once we have the maps together. The budget we have by that time will decide what capacity the storytelling will be implemented.







From the gifs above you can see the spinning wheels of death, and new plant topside map with lightning, rain and creepy monster tentacles. There are also stationary enemies like the body of a tentacle monster, which spins around and tries to hurl its projectile at you.

We are also updating the Area 51 Defense game currently on Steam. There's going to be major performance fixes, and a few nice gameplay fixes. Looking forward to getting people playing the new version.

Have a nice weekend you all, and stay safe!


- Harri J.


Wednesday, May 6, 2020

Test out the new version of Hybrid Children



Test out the new version of Hybrid Children. We provide the newest, fresh builds for our patrons, and invite all of our supporters to take part in game design and quality control.




We here at GameRealmMadness believe in fun and satisfying gameplay. Every title we have developed, or helped to develop, has focused on delivering the best experience we can craft. Currently we are developing Hybrid Children, a story-oriented topdown shooter with horror elements, and also an as-of-yet-unnamed first person shooter.

 If you become our supporter on Patreon, you will get access to playable builds to all our upcoming games! Fresh updates about our existing games already in distribution will be posted on our page, so by supporting us you will get insider information on them, including active sales and critical new updates.

Join now for only ONE DOLLAR a month!
www.patreon.com/grmgamedev

Monday, April 27, 2020

Today is the Finnish Veterans Day

 

With Respect, Honor and Gratitude. Thank You Veterans! Today is National Veterans Day. Finnish Troops raise the flag for the border of the three Nations after the end of the Lapland War on April 27, 1945.

For Celebration Grab Yourself 'YOD: War Of Finland' Mobile Game from the Google Play Store.
Click here to get it for free.


This game is based on the true story of Winter War.
Story begins before Soviet invasion to Finland on 30 November 1939, and Moscow Peace Treaty on 13 March 1940. Game includes play modes like infantry missions and skiing, and vehicles like the motorcycle, car, plane and tank. Fight through 11 missions with historical maps and unique atmospheric music. 


Friday, April 17, 2020

Friday Dev Diaries: Kalaban & Area 51 Defense on sale and more


Howdy folks!

This week we do not only have updates on the Kalaban sequel, but also announcement that Kalaban and Area 51 Defense are now on sale on Steam. And we also have an ongoing sale on the Humble Bundle store!





As for the game currently in progress, there's been a lot of recent updates, which I'd like to share with you. I've been updating ALL the particle effects in the game; the explosions, blood, muzzle flashes and projectiles. Now the game has a slightly less cartoony look to it, but I think that's only a good thing.

After all, we're creating a horror action game from a topdown perspective! It's supposed to look suitably grimy where it counts. As you can see from the screenshot above, I've also added some slasher, B-movie style effects into the game. These include the torn-out corpses of farmers and farm animals.


 


A lot of the monsters in original Kalaban followed an animal theme. A lot of the male population of the little town were turned into "dog zombies", resembling werewolf monsters, and some of the female victims of the Kalaban virus were turned into snake-like beasts.

I decided to continue this same trend, and created a 'Moo Fiend' enemy into the game. A montrous cow-human hybrid with a milking unit in its back. It's definitely in line with the other B-movie elements, and something that's been brewing in my disturbed mind for quite some time.

Besides new enemy characters, I've been designing, modeling and programming new weapons into the game. For example, one of the new weapons is the Homing Missile, which has a completely unpredictable projectile that seeks out the nearest enemy and aims at it. It definitely has drawn some inspiration from the great nineties classic Rise of the Triad with its multiple rocket and missile launcher weapons.





The night is full of surprises in this game, and I'm excited to create more of them. I've finally coded some level transitions into the game, and gone through the scenes to give them a more unified look and feel. This includes making sure all the code is standard, and for example that all the gameplay elements are uniform throughout the game.

One thing still missing from the game is the random loot, which was also added into the original game after its release. Wooden boxes, barrels and containers full of random loot will be seen in the finished game. I will admit that there is a fair bit of Diablo's influence present in this game.





In other news: we've been experimenting with hosting our own HTML5 games and embedding them on our blog. First one in line for public testing is Neurotron, which was developed back in 2015 - 2016, and has now been added to our site.

Neurotron is a topdown action RPG, where you control the whole party of cyberpunk heroes in a realtime environment. During the missions you will gain experience and credits for your characters, and discover random loot from the rooms. You will have to navigate all your surviving characters to the exit after the mission objective has been met. Neurotron is heavily influenced by its board game counterpart.

OBS! Please use a desktop / laptop computer and browser to play the game. Its features, gameplay and user-interface has been designed for desktop use in mind, and NOT intended for mobile browsers.


(Note that if game doesn't start working, check that the website url is HTTP not HTTPS -Oneak)

That's it for this week, hope you all have a really nice weekend. Stay safe out there!

- Harri J.