Realm Madness is an indie team, developing for the PC and Mobile

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Monday, December 30, 2019

Kalaban has reached 35 000 players!

Hello there!

We just wanted to take this opportunity to thank all of our players for making this milestone. Our game is part of the Jingle Jam 2019 bundle on Humble Bundle, and through this awesome opportunity we have gained a lot of new players.

Kalaban's development began in November 2014, and we started developing the current version of the game in late January 2015. Two years later the game was released on Steam, to a small audience of fans. The game has divided players, and while others really love it and understand what it's trying to achieve, others just write it off as a trashy little indie game.

If you have played Kalaban and enjoyed it, we would appreciate a review from you. Spread the love!

Our game is now on anniversary sale, plus we have put our other game Area 51 Defense on sale also. We can't wait for the year 2020, and all new challenges it will bring.

Thanks for this year, and have a happy New Year everybody!

> Kalaban on Steam

- Harri J.

Sunday, December 22, 2019

Area 51 Defense - Update #9

Hello soldiers! It has come time to move out of Early access, as we have now finished most of the features that we had in mind for the game. The year 2019 also is coming to a close, and Christmas is at the doorstep, and we promised full version out by this year's end.

We will still be updating and supporting the game with new features, if there is demand for it. After the holidays we are focusing our energy on new projects.

  • All new Survival maps added. 
  • Added a level selection menu to the main menu.
  • Fix for some of the weapon effects. 
  • Missing Steam Achievements added. 
  • Fixed some of the achievements that were not working correctly. 
  • A minor fix for the level editor interface.  

Go and give the game a spin! If you have only tried the first early access versions, you will be surprised by the progress, we're sure :)

Merry Christmas and Happy New Year, 
from all the people at GameRealmMadness!

PS: Our game is also on 40% Launch Discount up on Steam:

- Harri J.

Wednesday, December 11, 2019

Kalaban on Jingle Jam 2019!

Hello there!

It was revealed that our game will also be participating The Yogscast Jingle Jam bundle this year. We want to support a good cause and take part in this special charity event.

Yogscast has already raised an incredible $2M this year, and we can't wait for the game to be presented in their live stream event later this month! They have an active stream schedule during this whole month, so make sure to tune in.

The Humble Bundle Page:

Yogscast Twitch Stream:

Their YouTube Channel:

In other news: our game Area 51 Defense has reached top 100 Indie of the Year list of IndieDB! This is not small news, and if you want to support our game and GameRealmMadness in general, go give your vote! Our game is presented in the Arcade genre of this list.

Thank you all for making this a special year for GRM with so many new releases and support from fans. Gamers are what inspires us to continue supporting our older titles and creating new ones.

- Harri J.

Wednesday, November 27, 2019

Area 51 Defense - UPDATE #7

Hello soldiers!

It's been a long wait, and we are finally rolling out the completely re-built version of Area 51 Defense on Steam.

There's heaps of new features, such as whole new arsenal of weapons, new map, and an in-built map editor. The editor is still in an experimental stage, so bugs are to be expected. We can't wait to hear some community feedback on these all new and shiny things in the game.

  • Completely rebuilt game from the ground up.
  • Added eight new weapons.
  • New and improved enemy AI.
  • Fresh special effects.
  • In-built level editor.
  • All new power-ups.

We have also completely updated the look of the game on Steam store and on the library. Hope you all enjoy the fresh visuals!

- Harri J.

Thursday, November 14, 2019

Collaboration with Alien Seed Games

Hello there!

It's been a while since our last update, so we decided to bring you up to speed. We have recently partnered up with Alien Seed Games to update and enhance the Area 51 Defense game.

We are doing a complete rehaul of the project, and throwing away all the previous code. The graphics will remain pretty much the same, but there will be significant updates to the visuals. The game will be much less comedic "meme game" after this overhaul, and more like a complete survival shooter.

The next update will feature at least seven new weapons and player animations for them, plus a level editor for the game. Also the HUD (heads up display) will be updated, and we have made a couple new concept screenshots for you to see:

Stay tuned for future updates, soldiers!

-Harri J.

Saturday, November 2, 2019

GRM´s 5th birthday anniversary

Let´s celebrate GRM´s 5th birthday anniversary today.

Read more about our history from Five Years of Horror Document PDF-file. You will find the download link to this techdemo inside this document. Download the document from Dropbox

Also we want to share the Making of Crypts Document PDF-file. Download the document from Dropbox

Wednesday, October 30, 2019

Have a Haunted Halloween!

It's Halloween, the time of the year for the official Horror Game Sales.
We began our sale on! 🎃 For the first time we have both 'Kalaban' and 'Area 51 Defense' on discount at the same time: All items 77% off! or buy everything for $1.49! Regularly $5.98 Save 75%!

Have you played 'ArcadeMash' on mobile? It´s also for sale on Google Play.

Sunday, October 27, 2019

ArcadeMash v.1.4 published

ArcadeMash - Android Game - v.1.4
  This is Paid game on Google Play

Major Update version 1.4 published today. ArcadeMash is an action-packed topdown RPG shooter with endless monster waves. Long waited update includes new joystick with better gameplay and many other changes. Enemy waves are now extreme hard. UI layout  upgraded and performance also tweaked.

Area 51 Defense - UPDATE #5

Hello there!

We have released a new version of 'Area 51 Defense', fixing many technical issues.

  • Major optimization fix.
  • Audio and music volume fix.
  • Screen zoom effect removed to fix crash issues on some computers.
  • Blood effects enhanced.
  • Gib effects added.
  • Minor graphical changes to levels.

Happy Halloween and have fun blasting foes!

> Area 51 Defense on Steam

- Harri J.

Monday, October 14, 2019

YOD:WoF Game and Soundtrack released

YOD: War of Finland - Android Game - 2019
Free to play on Google Play

This game is based on the true story of Winter War.
Story begins before Soviet invasion to Finland on 30 November 1939, and Moscow Peace Treaty on 13 March 1940. Game includes play modes like infantry missions and skiing, and vehicles like the motorcycle, car, plane and tank. Fight through 11 missions with historical maps and unique atmospheric music.

Area 51 Defense Soundtrack released

Official Soundtrack released also we have just released a new game on Early Access. Area 51 Defense: Mobile now available to play on Android. Download it from Google Play.

The game itself is a "comedic mayhem shooter", where you defend Area 51 from web-dwelling monsters, minions and foes. Complete waves and gain the highest score while doing so.

Saturday, October 12, 2019


Hello, soldiers! We have finally gotten into the Spook season with this new update!

  • Third map; Halloween Graveyard added.
  • Commander Damson's briefing added.
  • Horde Bomb power-up added.
  • Dweebs have now been changed into virus mutants.
  • Player bleeds when damaged.
  • Fix for the hi-score screen.
  • Fix for some ingame sound effects.
  • Stability fixes.

You can access the new Halloween map from wave 6 onward, so blast those foes and get into the action!

> Area 51 Defense on Steam

- Harri J.

Saturday, October 5, 2019

Area51 Defense Mobile now available

We have just released a new game on Early Access. Area 51 Defense: Mobile now available to play on Android. Download it from Google Play.

The game itself is a "comedic mayhem shooter", where you defend Area 51 from web-dwelling monsters, minions and foes. Complete waves and gain the highest score while doing so.

Tuesday, October 1, 2019

Area 51 Defense - UPDATE #3 ONLINE!

Hello, soldiers! This time we have a bigger update for you to chew through. The battlefield will get largers with a new zone and bigger resolutions.

  • New big monster enemy added
  • Wave complete screen revised.
  • Full HD - 1920 x 1080 resolution added.
  • 4K - 3840 x 2160 resolution added.
  • New survival map added.
  • Airstrike powerup revised.
  • Performance issues fixed.

The big monsters will appear from wave 5 forward, and every wave has something special. The second introduces airstrikes, third has missile power-ups and fourth has the extra fast enemies.

WHAT'S NEXT: This will be the final update where you will be able to blast the dweebs, and in the upcoming versions the invaders will be different...

> Area 51 Defense on Steam

- Harri J.

Saturday, September 21, 2019

Area 51 Defense - UPDATE #2

Hello there!

Another week down and here is the newest update. Today is the day that people are raiding or tryin to raid Area 51. So go join the fight and play our game!

  • Extra fast dweeb variety added.
  • A fix for the Day/Night cycle.
  • Missile power-up added.
  • Screenshake adjusted because of community feedback.
  • Main menu volume can be adjusted by dragging the mouse.
  • Random item placement adjusted.
  • Minor fixes for the game UI.

Missile power-up can be picked from Wave 3 forward, and the faster dweebs appear from Wave 4 onward. Remember: A wise player will use as much power-ups as they can, but a special achievement awaits those who can play the game without any help.

That's it for this week, stay tuned for more! And as always, leave your suggestions for future updates and features into our Steam Community!

Area 51 Defense is available NOW on Steam and!

- Harri J.

Saturday, September 14, 2019

Area 51 Defense - UPDATE 1

Hello there!

We have just released the first update for our new game. It has few smaller fixes, while we work on adding bigger stuff.

Here's the fixlist:

  • Projectiles thrown by the dweebs now stop after a certain time.
  • Objects thrown by dweebs also stop on obstacles.
  • Night wave health nerfed.
  • A fix for the graphical Z-positioning for the enemies.
  • Weekend waves health nerfed.
  • Weekend wave now limited to Saturday and Sunday.
  • New music tracks for the night wave.
  • Purde added in the credits as the third musician.

Enjoy !

If you have feedback or suggestions for the game, don't forget to leave a comment or review for the game.

- Harri J.

Friday, September 13, 2019

'Area 51 Defense' released on Steam!

Hello there!

We have just released a new game on Early Access. Join our community now, and help us build the best game out of it!

The game itself is a "comedic mayhem shooter", where you defend Area 51 from web-dwelling monsters, minions and foes. Complete waves and gain the highest score while doing so.

We're planning to add many new features into the game during the coming months.

> 'Area 51 Defense' on Steam
- Harri J.

Friday, August 23, 2019

Friday Diaries: Fresh recruits

Hello there!

It's been a couple weeks since our last devdiary update. We here at GameRealmMadness have been busy developing new stuff for all of you to see.

First off, we've had some new blood join our team. We have a new musician and a sound effects artist working on Hybrid Children. We are still in talks of getting a 3D character artist to handle the monster and enemy models in the game.

Because we had so many good applications, we took the IndieDB job listing off, but you can still send us email to grmgamedev(at) - Especially if you have talent in Unity3D level design or programming with C#! If you only know JavaScript, then unfortunately you are not a match for our team. We're currently not looking for any new audio artists or musicians, as those places have already been filled.

In other news; we also have put an older test build of Hybrid Children on download at and IndieDB! This is just meant to showcase how the graphics look in the game, and how well it runs on your computer.

Please note that this is not the current test version, and that can now only be accessed by joining our Patreon. We recently updated the Patreon build with brand new music track and updated sound effects for weapons and damage hit.

We have been building our Patreon profile slowly, and giving more incentives to join. In October we're planning on giving out Kalaban for free to all our 5$ tier members. Be sure to track our progress to stay updated on such deals and more.

We also have a surprise update for this blog entry! During the last few weeks we've been working on a simple arcade shooter called Area 51 Defense, which puts the player into the boots of a US Army soldier. Your task is to defend the air force base against 2 million invading dweebs! The game is going to be a comedic "meme game" made for fun, and it will be released on Steam before September 20th.

The game is already playable, and by joining our Patreon, you can get full access to the current demo. There is already player movement, shooting, enemy spawning and score systems in place. There's also going to be more than one enemy type in the final game.

That's it for this week's update, thanks for stopping by!

Head on over to or IndieDB to test out Hybrid Children, and join our Patreon to play the current version of the game, and the demo of Area 51 Defense.

Become a Patron!

- Harri J. 

Friday, August 9, 2019

Friday Diaries: First version of survival mode


I just added several things to the current build to make the first version of survival mode completed. The game now has weapon pickups, spawning enemies, health pickups, and death screen when both players are dead.

I've tested the game with one player, and tried it out in two-player mode briefly. I still need to run through with both players to see that there are no bugs left in. The game is now also available for Mac and Linux too, so go grab it!

If you have either Mac or Linux, I would love to hear your feedback on how the game runs on your computer. Every bit of feedback helps! I have tested the game on Windows 7 and Windows 10, and it ran well on both systems, but it's always tricky to create a game for multi-platform release.

The game has two monsters at the moment, the first one being the placeholder wolf monster borrowed from Kalaban, and the second is the new frog man "Mangler". I'm not planning on bringing the wolf monsters back as a stardard enemy in Hybrid Children. They might be included as an easter egg, or some special NPC like "Puppe" was in Kalaban.

One of the things I would still like to add to the survival mode, currently, is making it even more fast-paced. I did up the monster speeds as I got all the essential code running. You generally want to make it easy and relaxed when you're first adding all the stuff in. Some even make the enemies disabled when they're building the basic block of a game.

The effects could run by faster, player could be faster and bullets could fly faster, etc. That's my take on creating a good survival mode like this. The game does get exponentially harder now, as it counts the number of enemies that have been spawned overall, and now tries to top that number by spawning more enemies constantly.

The pickup spawns required some extra work that had not thought of before. In Kalaban the random items drop from monsters, and that is much easier to code. And maybe I should've used that method for this too, but now the items spawn to specific locations. I've always been intrigued by deathmatch maps, and that's the sort of feeling I was going for, just in a really contained arena.

Next up I think I'm going to start developing the actual map design. This first survival map is just a test run for the visuals, so it doesn't give you full picture of what the game is going to look like. Not to mention important things like scripted events are completely missing from the game now.


That's it for this week! Stay tuned for future updates, and go our game at or Patreon and support our development.

Have a nice weekend, everybody!

Become a Patron!

-Harri J.

Tuesday, August 6, 2019

Tutorials Offer

This is a game / editor that Harri Jokinen worked on in early 2018. It's really rough, shaky and has an unreliable save / load function. I wanted to keep it available for archiving purposes. The game part is pretty undeveloped, just a techdemo really. You can just shoot the enemies and roam around the map.  

There is a Debugging.txt included in the package, which you should read before using the editor. The file explains the basic controls and debugging tools that are implemented in the editor.

Like Kalaban and Speeder Challenge, this game was also developed with Fusion 2.5. If you own the Clickteam software, you can purchase Hordelands022.mfa and have a look under the hood!

OBS! The MFA source code also needs Looki's Mega Shader Pack 2.0 to function. 

Get access to the following files:
Hordelands - Free editor / game executable 16 MB
If you pay $5 USD or more:
Hordelands - Full source code & Editor 32 MB

Check out the new page on our blog here.

Friday, August 2, 2019

Friday Diaries: Making progress

Hello there!

It's been a few weeks since the last update on Hybrid Children. I've been making lots of improvements to the game recently, so I decided it was time to make a new blog post.

Firstly, I've been adding new weapons into the game; shotgun, submachine gun and grenade launcher. The full game will have an arsenal consisting of at least ten different weapons. I don't want to reveal the full list before we have implemented them in the game.

I have also released the first playable build of the game on Patreon, so you can go and support the game, and participate in its active development.

The game currently is shaping up to be a more action-oriented experience than what I originally designed it to be. I applied for a grant to create a story game, but now that I didn't get the money, I'm planning on making the design simpler and more streamlined.

Only possibility to fund the game successfully would be to launch an Indiegogo campaign during the fall. That's the earliest possible time that I could have a really impressive demo of the game ready. I'm developing this game by myself so the progress is slow. Extra funding would definitely help to bring the game together faster.

One especially helpful thing would be to get a developer dedicated to 3D character art and animation. I'm happy with doing the game design and programming, but generating the art for a realtime 3D game is quite tasking.

I've usually been in charge of making the game design and art, so it's refreshing in a way to be brushing up my programming skills for a change. Medlab Terror was the first Unity game that I releassed to the public, and in that game I basically did everything except music.

Creating a good-looking first person shooter with just one active developer was a bit too tasking though, so I ended up with the concept of a topdown horror shooter.

We've recently been adding Hybrid Children to game sites to gain some attraction. There is now a page for it at IndieDB and There is also a job posting for a hobbyist 3D character artist.

If you feel that you have a passion for indie development and can create characters that would fit our game, please see the job posting and contact us at grmgamedev [at] gmail [dot] com


That's all for this week, thanks for tuning in! Go follow us on social medias, maybe join the discussion on our Discord, and show your support by participating in early testing at or Patreon. See ya!

- Harri J.

Tuesday, July 16, 2019

Become a patron

We here at GameRealmMadness believe in fun gameplay. Every title we have developed, or helped to develop, have had a focus on delivering what the box says, and more. 

Currently we are developing Hybrid Children, a story-oriented topdown shooter with horror elements, plus a currently unnamed first person shooter game. If you become our Patreon, you get access to playable builds to all our games.

Also newest updates to our existing games will be posted on our page, so you get insider information on them, catching the newest sales and other news.

Become a patron at

@Unnamed FPS Project

Sunday, July 14, 2019

Developing Horror Part 1

Today modifying Post Processing Effects. Currently Developing the Horror Project. Added some effects Bloom, Color Grading and many others Post Processing Effects. Camera layer looks different now. 

Before Post Processing 
     After Post Processing